Background
Type: Conference Paper

Virtual Reality technique to assist measurement of degree of shaking of two minarets of an ancient building

Journal: Proceedings of SPIE - The International Society for Optical Engineering (1996756X)Year: 2000Volume: 3957Issue: Pages: 398 - 402
Language: English

Abstract

Virtual Reality (VR) is a possible which brings users to the reality by computer and Virtual Environment (VE) is a simulated world which takes users to any points and directions of the object. VR and VE can be very useful if accurate and precise data are used, and allows users to work with realistic model. Photogrammetry is a technique which is able to collect and provide accurate and precise data for building 3D model in a computer. Data can be collected from various sensors and cameras, and methods of data collector are vary based on the method of image acquiring. Indeed VR includes real-time graphics, three-dimensional model, and display and it has application in the entertainment industry, flight simulators, industrial design. Above definitions describe the relationship between VR and VE with photogrammetry. This paper describes a reliable and precis method of data acquiring based on close range photogrammetry for building a VR model. The purpose of this project is to make a real possibility for seismic designers to investigate all effects of shaking on a real building. Minar Gonban is an ancient building with two amazing minarets at Esfehan IRAN. While one of them was shaken the second one started to shake. The project is fulfilled on this building because building simply can be shaken and its effects can be investigated. The building was photographed by multiple movie cameras and photo cameras. Sequence images were restored in a computer for creating sequence models of building. A VR model is builded based on extracted data from photogrammetry images. The developed VR model is precise and reliable and provides real possibility for users to investigate the effects of shaking on the building. The developed VR model is based on real data. The results verify a reliable VR can be useful for human life because one of its application can help to investigate effects of earthquake on the building and duce its casualty.