Background
Type: Article

Developing a scale for gamified e-service quality in the e-retailing industry

Journal: International Journal of Retail and Distribution Management (09590552)Year: 24 March 2023Volume: 51Issue: Pages: 444 - 464
DOI:10.1108/IJRDM-06-2022-0181Language: English

Abstract

Purpose: This paper aims to develop a validated scale that can help in measuring the gamified e-service quality (GE-SQ) in the e-retailing industry. Design/methodology/approach: The paper uses a mixed-method approach to develop and validate a scale for GE-SQ. First, reviewing the literature and interviewing with 14 experts were conducted to explore the initial items and themes. A sample of 215 participants was collected from online customers in Iran. Explanatory factor analysis (EFA) was conducted to this sample to validate the categorized themes. Next, confirmatory factor analysis (CFA) was used to confirm the validity of the established dimensions by a sample of 549 online customers. Findings: The results extracted 26 items and categorized them to 6 dimensions. “Ease of use”, “reliability”, “emotional appeal”, “interactivity”, “security” and “visual appeal” have been identified as the dimensions of the GE-SQ scale in the e-retailing industry. The validity of the developed scale containing 6 dimensions and 26 items was confirmed. Originality/value: This research identified GE-SQ as a valid and reliable scale with six dimensions for measuring e-service quality in e-retailing. This finding has made significant academic contributions to the service quality and the retailing literature. © 2022, Emerald Publishing Limited.


Author Keywords

GamificationGamified e-service qualityOnline retailersRetailing industry